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- // ===========================================================================
- // Gorge dialog scripts
- // ===========================================================================
- //
-
- precache:
- // blade sounds
- cachesound "dialog/gorge/blade/whthll.wav"
- cachesound "dialog/gorge/blade/gtbtt.wav"
- cachesound "dialog/gorge/blade/ssmc.wav"
- cachesound "dialog/gorge/blade/funny.wav"
- cachesound "dialog/gorge/blade/alrms.wav"
- cachesound "dialog/gorge/blade/drived.wav"
- // jc sounds
- cachesound "dialog/gorge/jc/Lookout.wav"
- cachesound "dialog/gorge/jc/seismic.wav"
- cachesound "dialog/gorge/jc/Gogogo.wav"
- cachesound "dialog/gorge/jc/Fallaprt.wav"
- cachesound "dialog/gorge/jc/Sitthere.wav"
- cachesound "dialog/gorge/jc/Outtime.wav"
- cachesound "dialog/gorge/jc/Move.wav"
- cachesound "dialog/gorge/jc/bright.wav"
- cachesound "dialog/gorge/jc/Rocket.wav"
- cachesound "dialog/gorge/jc/Drvfast.wav"
- cachesound "dialog/gorge/jc/Secbtn.wav"
- cachesound "dialog/gorge/jc/Alrm.wav"
- cachesound "dialog/gorge/jc/Jsthelp.wav"
- cachesound "dialog/gorge/jc/Cutcls.wav"
- cachesound "dialog/gorge/jc/Honk.wav"
- cachesound "dialog/gorge/jc/Clnhaus.wav"
- cachesound "dialog/gorge/jc/Hardcorp.wav"
- cachesound "dialog/gorge/jc/Punchit.wav"
- cachesound "dialog/gorge/jc/Loseit.wav"
- cachesound "dialog/gorge/jc/Faster.wav"
- cachesound "dialog/gorge/jc/Hurryup.wav"
- cachesound "dialog/gorge/jc/Gofast.wav"
- cachesound "dialog/gorge/jc/Evel.wav"
- cachesound "dialog/gorge/jc/Stunt.wav"
- end
-
- // ***************************************************************************
- // Start Dialog Threads
- // ***************************************************************************
-
- // ------------------------------------------
- // Blade dialog
- // ------------------------------------------
- blade_what_the_hell:
- //BLADE says "What the hell is going on around here?" JC: "Blowing up geothermal machinery wasn't the brightest idea in the world, Blade."
- dialog "i_blade" "What the hell is going on around here?" "dialog/gorge/blade/whthll.wav"
- //waitForSound "dialog/gorge/blade/whthll.wav" .1
- end
-
- blade_this_getting_better:
- dialog "i_blade" "This keeps getting better!" "dialog/gorge/blade/gtbtt.wav"
- //waitForSound "dialog/gorge/blade/gtbtt.wav" .2
- end
-
- // ------------------------------------------
- // JC dialog
- // ------------------------------------------
- jc_look_out:
- //JC says "Look out Blade!"
- dialog "i_jc" "Look out Blade!" "dialog/gorge/jc/Lookout.wav"
- waitForSound "dialog/gorge/jc/Lookout.wav" .2
- end
-
- jc_seismic_activity:
- game.skill ifgreater 0 end
- // JC says "BLADE! I'm detecting a lot of seismic activity - that rocket must have triggered something!"
- // Blade says, "Seismic activity?"
- // JC says "What do you think! See that ATV? GO GO GO!!!!"
- dialog "i_jc" "BLADE! I'm detecting a lot of seismic activity - that rocket must have triggered something!" "dialog/gorge/jc/seismic.wav"
- waitForSound "dialog/gorge/jc/seismic.wav" .1
- dialog "i_blade" "Seismic activity?" "dialog/gorge/blade/ssmc.wav"
- waitForSound "dialog/gorge/blade/ssmc.wav" .1
- dialog "i_jc" "What do you think! See that ATV? GO GO GO!!!!" "dialog/gorge/jc/Gogogo.wav"
- //waitForSound "dialog/gorge/jc/Gogogo.wav" .1
- end
-
- jc_falling_apart:
- //JC says "This part of the island is falling apart! Hurry!!!"
- dialog "i_jc" "This part of the island is falling apart! Hurry!!!" "dialog/gorge/jc/Fallaprt.wav"
- //waitForSound "dialog/gorge/jc/Fallaprt.wav" .2
- end
-
- jc_sit_there:
- //JC says "Don't just sit there! Get out and RUN BLADE!"
- dialog "i_jc" "Don't just sit there! Get out and RUN BLADE!" "dialog/gorge/jc/Sitthere.wav"
- //waitForSound "dialog/gorge/jc/Sittthere.wav" .2
- end
-
- jc_outta_time:
- //JC says "You're almost outta time, Blade!"
- dialog "i_jc" "You're almost outta time, Blade!" "dialog/gorge/jc/Outtime.wav"
- //waitForSound "dialog/gorge/jc/Outtime.wav" .2
- end
-
- jc_stop_fooling_around:
- //JC says "Stop fooling around and MOVE!"
- dialog "i_jc" "Stop fooling around and MOVE!" "dialog/gorge/jc/Move.wav"
- //waitForSound "dialog/gorge/jc/Move.wav" .2
- end
-
- jc_blow_up_not_bright:
- //JC says "Blowing up geothermal machinery wasn't the brightest idea in the world, Blade."
- dialog "i_jc" "Blowing up geothermal machinery wasn't the brightest idea in the world, Blade." "dialog/gorge/jc/bright.wav"
- //waitForSound "dialog/gorge/jc/bright.wav" .1
- end
-
- jc_idiotic_guard:
- //JC says "That idiotic guard must have set this off with his rocket." Blade: "This keeps getting better!"
- dialog "i_jc" "That idiotic guard must have set this off with his rocket." "dialog/gorge/jc/Rocket.wav"
- //waitForSound "dialog/gorge/jc/Rocket.wav" .2
- end
-
- jc_calm_down_boss:
- // JC says, "Calm down, boss. You can still save the world, you just have to drive faster to do it."
- // Blade says, "Very funny, JC."
- dialog "i_jc" "Calm down, boss. You can still save the world, you just have to drive faster to do it." "dialog/gorge/jc/Drvfast.wav"
- waitForSound "dialog/gorge/jc/Drvfast.wav" .2
- dialog "i_blade" "Very funny, JC." "dialog/gorge/blade/funny.wav"
- //waitForSound "dialog/gorge/blade/funny.wav" .2
- end
-
- jc_security_button:
- //JC says "That security button looks like bad news, boss."
- dialog "i_jc" "That security button looks like bad news, boss." "dialog/gorge/jc/Secbtn.wav"
- //waitForSound "dialog/gorge/jc/Secbtn.wav" .2
- end
-
- jc_get_to_alarm:
- game.skill ifgreater 1 end
- // JC says "I wouldn't let them get to that alarm if I were you, Blade."
- // Blade syas "Thanks for the advice, JC. I had no idea alarms were such a bad thing.".
- // JC says again: "Just trying to help."
- dialog "i_jc" "I wouldn't let them get to that alarm if I were you, Blade." "dialog/gorge/jc/Alrm.wav"
- waitForSound "dialog/gorge/jc/Alrm.wav" .2
- dialog "i_blade" "Thanks for the advice, JC. I had no idea alarms were such a bad thing." "dialog/gorge/blade/alrms.wav"
- waitForSound "dialog/gorge/blade/alrms.wav" .2
- dialog "i_jc" "Just trying to help." "dialog/gorge/jc/Jsthelp.wav"
- //waitForSound "dialog/gorge/jc/Jsthelp.wav" .2
- end
-
- jc_cutting close:
- //JC says "Cutting it close, boss!"
- dialog "i_jc" "Cutting it close, boss!" "dialog/gorge/jc/Cutcls.wav"
- //waitForSound "dialog/gorge/jc/Cutcls.wav" .2
- end
-
- jc_dare_honk:
- //JC says "Don't you dare honk, Blade... I hate that!"
- dialog "i_jc" "Don't you dare honk, Blade... I hate that!" "dialog/gorge/jc/Honk.wav"
- //waitForSound "dialog/gorge/jc/Honk.wav" .2
- end
-
- jc_clean_house:
- //JC says "Looks like a security HQ... Go in and clean house."
- dialog "i_jc" "Looks like a security HQ... Go in and clean house." "dialog/gorge/jc/Clnhaus.wav"
- //waitForSound "dialog/gorge/jc/Clnhaus.wav" .2
- end
-
- jc_hardcorps:
- //JC says "Looks like a security base... go give them a HardCorps greeting!"
- dialog "i_jc" "Looks like a security base... go give them a HardCorps greeting!" "dialog/gorge/jc/Hardcorp.wav"
- //waitForSound "dialog/gorge/jc/Hardcorp.wav" .2
- end
-
- // ----------------------
- // JC Conditional Dialogs
- // ----------------------
- jc_bridge_is_out_ahead:
- game.skill ifgreater 0 end
- level.player_in_vehicle ifequal 1 goto skip_jc_bridge_is_out_ahead
- //JC says "Satellite view shows the bridge is out ahead, Blade. PUNCH IT!"
- dialog "i_jc" "Satellite view shows the bridge is out ahead, Blade. PUNCH IT!" "dialog/gorge/jc/Punchit.wav"
- //waitForSound "dialog/gorge/jc/Punchit.wav" .2
- skip_jc_bridge_is_out_ahead:
- end
-
- jc_canyon_is_collapsing:
- level.player_in_vehicle ifequal 1 goto skip_jc_canyon_is_collapsing
- //JC says "The whole canyon is collapsing! Move it or lose it!"
- dialog "i_jc" "The whole canyon is collapsing! Move it or lose it!" "dialog/gorge/jc/Loseit.wav"
- //waitForSound "dialog/gorge/jc/Loseit.wav" .2
- skip_jc_canyon_is_collapsing:
- end
-
- jc_drive_faster:
- level.player_in_vehicle ifequal 1 goto skip_jc_drive_faster
- //JC says "Can't you drive any faster?" Blade: "Smart advice from a driver's ed dropout!"
- dialog "i_jc" "Can't you drive any faster?" "dialog/gorge/jc/Faster.wav"
- waitForSound "dialog/gorge/jc/Faster.wav" .2
- dialog "i_blade" "Smart advice from a driver's ed dropout! " "dialog/gorge/blade/drived.wav"
- //waitForSound "dialog/gorge/blade/drived.wav" .2
- skip_jc_drive_faster:
- end
-
- jc_hurry_up:
- level.player_in_vehicle ifequal 1 goto skip_jc_hurry_up
- //JC says "Hurry up!"
- dialog "i_jc" "Hurry up!" "dialog/gorge/jc/Hurryup.wav"
- //waitForSound "dialog/gorge/jc/Hurryup.wav" .2
- skip_jc_hurry_up:
- end
-
- jc_faster:
- level.player_in_vehicle ifequal 1 goto skip_jc_faster
- //JC says "Faster!"
- dialog "i_jc" "Faster!" "dialog/gorge/jc/Gofast.wav"
- //waitForSound "dialog/gorge/jc/Gofast.wav" .2
- skip_jc_faster:
- end
-
- jc_evel:
- level.player_in_vehicle ifequal 1 goto skip_jc_evel
- //JC says "Whoa! Nice jumb, Evel!"
- dialog "i_jc" "Whoa! Nice jumb, Evel!" "dialog/gorge/jc/Evel.wav"
- //waitForSound "dialog/gorge/jc/Evel.wav" .2
- skip_jc_evel:
- end
-
- jc_stunt:
- level.player_in_vehicle ifequal 1 goto skip_jc_stunt
- //JC says "Wow, boss, you should be a stunt driver!"
- dialog "i_jc" "Wow, boss, you should be a stunt driver!" "dialog/gorge/jc/Stunt.wav"
- //waitForSound "dialog/gorge/jc/Stunt.wav" .2
- skip_jc_stunt:
- end
-
- // ------------------------------------------
- // End of Dialog File
- // ------------------------------------------
-